Specialties
Ninjutsu Ninjutsu (lit. "Ninja Techniques") refers to almost any technique that allows the user to do something that they otherwise would be incapable of doing, including, but not limited to, manipulation of elements, transformation, and even aiding the ninja in evading attacks. Arguably one of, if not the, most common aptitudes, its flexibility makes it incredibly useful to have, even at lower levels.
These are the people who combine their physical and spiritual chakra well enough to form incredible corporeal constructs. Most commonly, individuals will learn to channel their innate Nature Transformation and utilize it to do combat.
The tier levels for Ninjutsu are as follows:
- Tier I (Rookie): Able to use D-Rank jutsu.
- Tier II (Apprentice): Able to use C-Rank jutsu.
- Tier III (Adept): Able to use B-Rank jutsu.
- Tier IV (Expert): Able to use A-Rank jutsu.
- Tier V (Master): Able to use S-Rank jutsu.
- Legendary: Ninjutsu purchase costs are reduced by 15% (no jutsu can go below a cost of 4 Funds).
- Bonus Tier: Reduce hand seal amounts necessary for a chosen ninjutsu technique by 1 per investment, not to go below the following:
D-Rank: N/A
C-Rank: 1 hand seal
B-Rank: 2 hand seals
A-Rank: 4 hand seals
S-Rank: 5 hand seals
Taijutsu Taijutsu refers to any form of techniques involving martial arts or optimization of natural human abilities. In simpler terms, Taijutsu is hand-to-hand combat.
Taijutsu does not typically require hand seals to perform, but occasionally makes use of various styles (referred to as Styles), and are thus far quicker to use than most other jutsu types.
Taijutsu does not typically require chakra, and is instead executed by accessing physical and mental energies alone - but chakra can be used to enhance taijutsu techniques, primarily by adding elemental properties to attacks (such as flaming kicks and punches). However, in order to provide some measure of balance between physical exhaustion and chakra exhaustion for combat while maintaining simplicity, taijutsu's costs are reflected via the user's chakra rather than having a measure of stamina (mental and physical energies). (See the Bukijutsu & Taijutsu guide for more information.)
The tier levels for Taijutsu are as follows:
- Tier I (Rookie): Able to use D-Rank techniques.
- Tier II (Apprentice): Able to use C-Rank techniques.
- Tier III (Adept): Able to use B-Rank techniques.
- Tier IV (Expert): Able to use A-Rank techniques.
- Tier V (Master): Able to use S-Rank techniques.
- Legendary: The cost of Increasing Strength, Agility, and Durability trees are reduced by 10 Funds per tier.
- Bonus Tier: Gain access to 1 additional Style per investment.
Genjutsu Genjutsu is a category of jutsu with effects that are purely illusions - they affect the mind rather than the body. Like ninjutsu, genjutsu requires the use of chakra and hand seals, but its main purpose is to cripple the opponent's willpower in order to win.
While there are many genjutsu that freeze an opponent in place, it's important to note that one cannot use this as a method to prevent the opponent from moving so that the caster can move in for the killing blow - maintaining genjutsu, especially stronger ones, requires a lot of concentration, thus keeping the caster occupied during the initial phase of the jutsu. (See the Genjutsu guide for more information)
The tier levels for Genjutsu are as follows:
- Tier I (Rookie): Able to use D-Rank jutsu.
- Tier II (Apprentice): Able to use C-Rank jutsu.
- Tier III (Adept): Able to use B-Rank jutsu.
- Tier IV (Expert): Able to use A-Rank jutsu.
- Tier V (Master): Able to use S-Rank jutsu.
- Legendary: Genjutsu purchase costs are reduced by 15% (no jutsu can go below a cost of 4 Funds).
- Bonus Tier: Increase the cost of getting out of a chosen genjutsu by 2 per investment (max 5 investments per jutsu).
Bukijutsu Bukijutsu refers to techniques that require the use of weaponry. While most ninja have a basic grasp of the most common ninja weapons and tools, such as kunai and shuriken, this is an Virtue that is very flexible - bukijutsu can be used in combination with other Virtues in order to achieve more powerful, devastating effects.
The ability to use and hone weapons, specializes in the use of weapons, arms and armor to handle the majority of the combat. Bukijutsu is tricky, however it is not without its rewards, thus we have a separate topic for bukijutsu.
(See the Bukijutsu guide for more information.)
The tier levels for Bukijutsu are as follows:
Everyone receives 1 Focus, additional focuses see notes
- Tier I (Rookie): Able to use D-Rank jutsu. Able to purchase up to C-Rank weaponry.
- Tier II (Apprentice): Able to use C-Rank jutsu. Able to purchase up to B-Rank weaponry.
- Tier III (Adept): Able to use B-Rank jutsu. Able to purchase up to A-Rank weaponry.
- Tier IV (Expert): Able to use A-Rank jutsu. Able to purchase up to S-Rank weaponry.
- Tier V (Master): Able to use S-Rank jutsu. All of the user's weapons are chakra conductive, no matter the weapon's rank.
- Legendary: In addition, the user can purchase a single extra ability slot on a maxed S-Rank weapon to improve its utility (no power/damage additions). Weaponry purchase costs are reduced by 15%.
- Bonus Tier: Gain access to 1 additional Focus per investment.
Kugujutsu Unlike the other aptitudes, Kugujutsu is not a category of jutsu. Instead, is a ninjutsu-based fighting style that involves the use of puppets to fight rather than the user fighting themselves. Those that utilize Kugutsu are thus known as puppeteers.
Kugujutsu uses chakra threads (ninjutsu) to control puppets from a distance - these chakra threads can be used to move the puppets as well as activate traps or hidden weapons on the puppets. The number of threads (and thus, the number of puppets a user can control) increases with skill. In addition, the higher the skill of the user, the less strings needed to control a puppet. Some highly skilled users are capable of controlling an entire puppet using a single chakra thread. (See the Kugujutsu Guide for more information.)
The tier levels for Kugujutsu are as follows:
- Tier I (Rookie): Able to access D-Rank puppets and techniques. At this level, the user can only control a single puppet and must use both hands.
- Tier II (Apprentice): Able to access C-Rank puppets and techniques. Can use 2 Puppets, they move at your speed. 5 Fingers for each puppet
- Tier III (Adept): Able to access B-Rank puppets and techniques. Can use 4 Puppets, up to 20 meters, C rank every 2 posts. Using 2 Puppets, move at your Agility, using 3 through 4, they all move at -1 Degree your Agility
- Tier IV (Expert): Able to access A-Rank puppets and techniques. Control as many equal to your speed + intelligence, up to 30 meters, C rank every 3 posts. Using 1, it moves at +1 Degree your Agility, using up to 4, move at your own Agility, using 5 or 6, move at -1 Degree your Agility.
- Tier V (Master): S-Rank puppets and techniques. Create puppets equal to your rank, and control as many equal to your speed + intelligence. Up to 40 meters, C rank every 5 posts. Using up to 3 move at +1 Degree your Agility, using up to 6 move at your normal Agility, and using up to 8 move at -1 Degree your Agility.
- Legendary: The user is now capable of minor sensory extension through their puppets (think Kankuro during the chuunin exams) and their chakra strings are more difficult to see with standard sensory capabilities.
- Bonus Tier: Reduces the slot requirement for Puppets when sealed within a scroll by 5% (Rounded down to the nearest whole number) per investment, capping at 10 investments, but a puppet cannot take up less than 1 Slot.
Iryō Ninjutsu Iryō ninjutsu is a branch of ninjutsu that focuses on healing, but also includes the manipulation of the user's and other's bodies. Due to the nature of this category of ninjutsu, it requires a lot of chakra control (not confused with Ninjutsu Virtue) and extensive knowledge on the human body, herbs, medicines, and poisons.
It's important to note that while this aptitude has a focus on healing, the knowledge required can also be applied to damaging techniques, so it also has offensive applications. (See the Iryo Ninjutsu guide for more information.)
The tier levels for Iryō Ninjutsu are as follows:
- Tier I (Rookie): Access to D-Rank jutsu.
- Tier II (Apprentice): Access to C-Rank jutsu.
- Tier III (Adept): Access to B-Rank jutsu, can perform transplants.
- Tier IV (Expert): Access to A-Rank jutsu, can perform transplants with a higher success rate.
- Tier V (Master): S-Rank jutsu, can perform transplants with a higher success rate.
- Legendary: The user now has a transplant success rate of 90%.
- Bonus Tier: Reduce chakra cost by 5% per investment, up to 30%.
Fuuinjutsu Fūinjutsu refers to sealing techniques. These are the jutsu used to seal objects, living beings, chakra, other things within other objects, be they weapons, scrolls, or even sealing things within a living creature. This also includes the unsealing of sealed objects, etc. In addition, fūinjutsu can be used to create barriers and restrict movement. While fūinjutsu doesn't directly have offensive capabilities, it has a lot of utility and can have a huge impact on the conditions of the battlefield. Not only that, but it can be used to seal and unseal techniques, including elemental ninjutsu, which can then be redirected at an opponent. Masters of fūinjutsu are powerful in their own rights as they likely have knowledge of seals to do just about anything, and unlike genjutsu, removing a seal is not a simple task by any means. (See the Fūinjutsu guide for more information.)
The tier levels for Fūinjutsu are as follows:
- Tier I (Rookie): D-Rank jutsu
- Tier II (Apprentice): C-Rank jutsu
- Tier III (Adept): B-Rank jutsu
- Tier IV (Expert): A-Rank jutsu
- Tier V (Master): S-Rank jutsu
- Legendary: Seals can be applied to any surface or even burned into the air via chakra at no additional cost.
- Bonus Tier: Reduces the slot requirement for anything when sealed within a scroll by 10% (Rounded down to the nearest whole number) per investment, capping at 10 investments, but a technique cannot have a requirement of less than 1 Slot.
Kuchiyose Put simply, the Kuchiyose aptitude dictates your skill with summoning, which is reflected in your ability to summon more powerful animals, as well as being able to better combine your techniques with theirs. While anyone is able to acquire a summoning contract, without investment, their summons will be of low rank and power. Aside from what is dictated by the tiers, you aren’t limited to summoning animals that are “weaker” than you. (See the Summoning guide for more information.)
The tier levels for Summoning are as follows:
- Tier I (Rookie): 1 Summon maximum. Able to acquire D-Rank summons. Single summons are available at this tier.
- Tier II (Apprentice): 2 Summons maximum. Able to acquire C-Rank summons. Single and swarm summons are available at this tier.
- Tier III (Adept): 3 Summons maximum.Able to acquire B-Rank summons. Single, swarm, and twin summons are available at this tier. Able to perform up to B-Rank combo techniques with your summons.
- Tier IV (Expert): 4 Summons maximum. Able to acquire A-Rank summons. Single, swarm, and twin summons are available at this tier. Able to perform up to B-Rank combo techniques with your summons.
- Tier V (Master): 5 Summons maximum. Able to acquire S-Rank summons. All types of summons are available at this tier. Able to perform up to A-Rank combo techniques with your summons.
- Legendary: 7 Summons maximum. Combination Techniques purchase costs are reduced by 15% (no jutsu can go below a cost of 4 Funds).
- Bonus Tier: Increase a chosen summon’s chakra capacity by 10 CP per investment.
Ability Since the exact details of this tier tree is dependent on the ability, this information will be listed on any respective pages (such as clan info pages or the bijuu listing).