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Dread's Nikuton Advanced Jutsu

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1Dread's Nikuton Advanced Jutsu Empty Dread's Nikuton Advanced Jutsu Tue Jul 01, 2014 9:49 am

Dread "Mercy" Murciela

Dread

Name:Nikuton:Raging Dead Hydra Massacre Jutsu
Rank:C
Type:KKG Ninjutsu
Used For:Offense and Defense
Element:Flesh Release
Range:20 meters
Duration: 2 posts
Hand Seals/Charge up:None
Description: Twin Zensho snakes emerge from the skin in the user's forearms and launch up into the air where they begin splitting apart repeatedly, multiplying until the form a wave of the things that crash down on the enemy from the air for the first turn, vanishing into the ground in an attempt to plow the target into the ground. However if they miss the first post, then the following post they burst from the ground to attack the enemy a second time before rotting and fading into nothing.
Weakness:This particular type of Zensho is resistant to Lightning Release and fire release due to a high tolerance for heat, however earth and Wind release are particularly effective against it as physically they are susceptible to physical cutting and crushing damage, while the jutsu can smother Lightning and Fire release jutsu up to B rank, they are easily destroyed by rank D or higher Earth or Wind Release Jutsu

Name:Summoning:Great Lungs Nomikomuhito
Rank:S
Type:KKG Ninjutsu/Summoning
Used For:Defense/Offense
Element:Nikuton
Range:3 meters placement, 25 meter attack
Duration: 1 post
Hand Seals/Charge up:Ox->Hare->Ox
Description:The user summons the great Zensho Nomikomuhito or "Swallower", a Zensho taking the form of a massive shield made of soft fleshy, but dense material. This massive shield takes an incoming attack, using it's incredibly dense, stretchy body to tank the damage before the center of the shield splits open in a massive mouth and unleashes an enormous blast of chakra back at the attacker. This attack is S rank in intensity and aims to destroy everything within 25 meters in front of it in a wide beam a good 5 meters wide.
Weakness:The flexible dense nature of this Zensho makes it incredibly good at absorbing physical blows as well as Earth and Wind release techniques. However A rank jutsu of Lightning or Fire nature are able to deal enough damage to stop it from counter-attacking, though as it only lasts 1 post it does not stick around long enough to be destroyed by them.

Name:Flesh Release:Twisting Spinal Jungle Canopy
Rank:B rank
Type:Ninjutsu
Used For:Set-Up
Element:Nikuton
Range:10.1-30 meters Cannot be conjured within 10 meters of the user.
Duration: 3 posts
Hand Seals/Charge up:Ox->Clap
Description:The user performs the hand seal before clapping their hands together. From the target location, a massive twisting collumb of spinal chords rise up into the air, a good 4 meters thick. Once they reach a height of 20 meters in the air, they branch out, creating an overhanging Canopy in a 20 meter radius of the main structure. This Jutsu does not really have any offensive or Defensive purpose and is simply used to set up follow-up Jutsu. The structure itself is very sturdy, able to take up to B rank jutsu.

Weakness:Has no practical use other than to set up other jutsu.

Name:Canopy First Summoning:Blooming Rot Orchids
Rank:A rank
Type:KKG Ninjutsu/ Summoning Jutsu
Used For:Suppression
Element:Nikuton
Range:25 meters
Duration: 1 post
Hand Seals/Charge up:clap
Description:The user claps their hands and by sending chakra to a NearbyTwisting Spinal Jungle Canopy, causes countless Orchids made of solid bone to sprout from the canopy, unleashing a pollen that targets individuals who are not Zensho, reducing Speed and Strength by 1 tier and Marking them with the pollen.
Weakness:Requires a Twisting Spinal Jungle Canopy to be in place. Individuals with gas masks can avoid the stat-reducing effects of the jutsu, but are still marked. Additionally the pollen is indescriminant of allies and foes, targeting any normal humans that are not of the Zenshobodi clan. Large Scale C rank Wind Jutsu can blow away the pollen.

Name:Canopy Second Summoning: Great Mortal-eating Orchid Spider Saigo
Rank:S rank
Type:KKG Ninjutsu/Summoning Jutsu
Used For:Offensive
Element:Nikuton
Range:30 meters
Duration: 1 post
Hand Seals/Charge up:None
Description:Once the Canopy First Summoning has been activated, the user can activate the Second Summoning. From the very top of the canopy above the branching vines above, an enormous bone Orchid blooms, from which an enormous spider emerges, the great Zensho Saigo. The abdomen of this fleshless monstrous spider opens up like a flower, exactly 45 3 meter long spikes being shown before they are fired down at targets marked by Blooming Rot Orchid Pollen, these spines move at Master Taijutsu speed and are guided by strands of silk to home in on targets and while the needles cannot make hard right turns, the number makes dodging difficult, requiring them to be blocked rather than avoided in some cases. These spines aim to pierce foes with these massive barbed spines before they are yanked up to the Spider whom will then attempt to eat them. Saigo is a spider with a width of 10 meters including his legs.
Weakness:This Jutsu requires both the Twisting Spinal Jungle Canopy Jutsu as well as the Blooming Rot Orchid Jutsu to be performed beforehand.. Spines can be blocked by S-ranked barriers. The jutsu is indescriminant, and as such any allies that are not Zensho that are marked by the pollen are in danger.



Last edited by Dread "Mercy" Murciela on Wed Jul 02, 2014 12:40 am; edited 2 times in total

2Dread's Nikuton Advanced Jutsu Empty Re: Dread's Nikuton Advanced Jutsu Wed Jul 02, 2014 12:09 am

Poncho

Poncho
Kumo Chunin
Kumo Chunin

Dread \"Mercy" Murciela wrote:Name:Nikuton:Raging Dead Hydra Massacre Jutsu
Rank:C
Type:KKG Ninjutsu
Used For:Offense and Defense
Element:Flesh Release
Range:20 meters
Duration: 2 posts
Hand Seals/Charge up:None
Description: Twin Zensho snakes emerge from the skin in the user's forearms and launch up into the air where they begin splitting apart repeatedly, multiplying until the form a wave of the things that crash down on the enemy from the air for the first turn, vanishing into the ground in an attempt to plow the target into the ground. However if they miss the first post, then the following post they burst from the ground to attack the enemy a second time before rotting and fading into nothing.
Weakness:This particular type of Zensho is resistant to Lightning Release and fire release due to a high tolerance for heat, however earth and Wind release are particularly effective against it as physically they are susceptible to physical cutting and crushing damage, while the jutsu can smother Lightning and Fire release jutsu up to B rank, they are easily destroyed by rank D or higher Earth or Wind Release Jutsu

Name:Summoning:Great Lungs Nomikomuhito
Rank:S
Type:KKG Ninjutsu/Summoning
Used For:Defense/Offense
Element:Nikuton
Range:3 meters placement, 25 meter attack
Duration: 1 post
Hand Seals/Charge up:Ox->Hare->Ox
Description:The user summons the great Zensho Nomikomuhito or "Swallower", a Zensho taking the form of a massive shield made of soft fleshy, but dense material. This massive shield takes an incoming attack, using it's incredibly dense, stretchy body to tank the damage before the center of the shield splits open in a massive mouth and unleashes an enormous blast of chakra back at the attacker. This attack is S rank in intensity and aims to destroy everything within 25 meters in front of it in a wide beam a good 5 meters wide.
Weakness:The flexible dense nature of this Zensho makes it incredibly good at absorbing physical blows as well as Earth and Wind release techniques. However A rank jutsu of Lightning or Fire nature are able to deal enough damage to stop it from counter-attacking, though as it only lasts 1 post it does not stick around long enough to be destroyed by them. seems like the chakra beam is more of a return of fire, so if the enemy doesn't attack the chakra beam shouldn't come right? Then in addition the attacks need to actually amount to S-Rank damage, for the beam to shoot back an equal attack. I hope this is making sense.

Name:Flesh Release:Twisting Spinal Jungle Canopy
Rank:B rank
Type:Ninjutsu
Used For:Set-Up
Element:Nikuton
Range:10.1-30 meters Cannot be conjured within 10 meters of the user.
Duration: 3 posts
Hand Seals/Charge up:Ox->Clap
Description:The user performs the hand seal before clapping their hands together. From the target location, a massive twisting collumb of spinal chords rise up into the air, a good 4 meters thick. Once they reach a height of 20 meters in the air, they branch out, creating an overhanging Canopy in a 20 meter radius of the main structure. This Jutsu does not really have any offensive or Defensive purpose and is simply used to set up follow-up Jutsu. The structure itself is very sturdy, able to take up to A rank jutsu. seeing as it isn't defensive it should only be able to tank jutsu of equal rank.

Weakness:Has no practical use other than to set up other jutsu.

Name:Canopy First Summoning:Blooming Rot Orchids
Rank:A rank
Type:KKG Ninjutsu/ Summoning Jutsu
Used For:Suppression
Element:Nikuton
Range:25 meters
Duration: 1 post
Hand Seals/Charge up:clap
Description:The user claps their hands and by sending chakra to a NearbyTwisting Spinal Jungle Canopy, causes countless Orchids made of solid bone to sprout from the canopy, unleashing a pollen that targets individuals who are not Zensho, reducing Speed and Strength by 1 tier and Marking them with the pollen.
Weakness:Requires a Twisting Spinal Jungle Canopy to be in place. Individuals with gas masks can avoid the stat-reducing effects of the jutsu, but are still marked. Additionally the pollen is indescriminant of allies and foes, targeting any normal humans that are not of the Zenshobodi clan. needs a weakness to Wind based attacks since it's pollen even the simplest of em should be effective provided they are used correctly.

Name:Canopy Second Summoning: Great Mortal-eating Orchid Spider Saigo
Rank:S rank
Type:KKG Ninjutsu/Summoning Jutsu
Used For:Offensive
Element:Nikuton
Range:30 meters
Duration: 1 post
Hand Seals/Charge up:None
Description:Once the Canopy First Summoning has been activated, the user can activate the Second Summoning. From the very top of the canopy above the branching vines above, an enormous bone Orchid blooms, from which an enormous spider emerges, the great Zensho Saigo. The abdomen of this fleshless monstrous spider opens up like a flower, exactly 45 3 meter long spikes being shown before they are fired down at targets marked by Blooming Rot Orchid Pollen, these spines move at Master Taijutsu speed should be equal to your ninjutsu level, not auto tai master and are guided by strands of silk to home shouldn't be able to make tight turns and things like that in on targets, requiring them to be blocked rather than avoided. These spines aim to pierce foes with these massive barbed spines before they are yanked up to the Spider whom will then attempt to eat them. Saigo is a spider with a width of 10 meters including his legs.
Weakness:This Jutsu requires both the Twisting Spinal Jungle Canopy Jutsu as well as the Blooming Rot Orchid Jutsu to be performed beforehand.. Spines can be blocked by S-ranked barriers. The jutsu is indescriminant, and as such any allies that are not Zensho that are marked by the pollen are in danger.

3Dread's Nikuton Advanced Jutsu Empty Re: Dread's Nikuton Advanced Jutsu Wed Jul 02, 2014 12:18 am

Dread "Mercy" Murciela

Dread

Dread \"Mercy" Murciela wrote:Name:Nikuton:Raging Dead Hydra Massacre Jutsu
Rank:C
Type:KKG Ninjutsu
Used For:Offense and Defense
Element:Flesh Release
Range:20 meters
Duration: 2 posts
Hand Seals/Charge up:None
Description: Twin Zensho snakes emerge from the skin in the user's forearms and launch up into the air where they begin splitting apart repeatedly, multiplying until the form a wave of the things that crash down on the enemy from the air for the first turn, vanishing into the ground in an attempt to plow the target into the ground. However if they miss the first post, then the following post they burst from the ground to attack the enemy a second time before rotting and fading into nothing.
Weakness:This particular type of Zensho is resistant to Lightning Release and fire release due to a high tolerance for heat, however earth and Wind release are particularly effective against it as physically they are susceptible to physical cutting and crushing damage, while the jutsu can smother Lightning and Fire release jutsu up to B rank, they are easily destroyed by rank D or higher Earth or Wind Release Jutsu

Name:Summoning:Great Lungs Nomikomuhito
Rank:S
Type:KKG Ninjutsu/Summoning
Used For:Defense/Offense
Element:Nikuton
Range:3 meters placement, 25 meter attack
Duration: 1 post
Hand Seals/Charge up:Ox->Hare->Ox
Description:The user summons the great Zensho Nomikomuhito or "Swallower", a Zensho taking the form of a massive shield made of soft fleshy, but dense material. This massive shield takes an incoming attack, using it's incredibly dense, stretchy body to tank the damage before the center of the shield splits open in a massive mouth and unleashes an enormous blast of chakra back at the attacker. This attack is S rank in intensity and aims to destroy everything within 25 meters in front of it in a wide beam a good 5 meters wide.
Weakness:The flexible dense nature of this Zensho makes it incredibly good at absorbing physical blows as well as Earth and Wind release techniques. However A rank jutsu of Lightning or Fire nature are able to deal enough damage to stop it from counter-attacking, though as it only lasts 1 post it does not stick around long enough to be destroyed by them. seems like the chakra beam is more of a return of fire, so if the enemy doesn't attack the chakra beam shouldn't come right? Then in addition the attacks need to actually amount to S-Rank damage, for the beam to shoot back an equal attack. I hope this is making sense.
Uh...yes it is a return of fire, but it's not a reflection. but yes if the enemy doesn't attack it wouldn't fire.
Name:Flesh Release:Twisting Spinal Jungle Canopy
Rank:B rank
Type:Ninjutsu
Used For:Set-Up
Element:Nikuton
Range:10.1-30 meters Cannot be conjured within 10 meters of the user.
Duration: 3 posts
Hand Seals/Charge up:Ox->Clap
Description:The user performs the hand seal before clapping their hands together. From the target location, a massive twisting collumb of spinal chords rise up into the air, a good 4 meters thick. Once they reach a height of 20 meters in the air, they branch out, creating an overhanging Canopy in a 20 meter radius of the main structure. This Jutsu does not really have any offensive or Defensive purpose and is simply used to set up follow-up Jutsu. The structure itself is very sturdy, able to take up to A rank jutsu. seeing as it isn't defensive it should only be able to tank jutsu of equal rank.
Ok
Weakness:Has no practical use other than to set up other jutsu.

Name:Canopy First Summoning:Blooming Rot Orchids
Rank:A rank
Type:KKG Ninjutsu/ Summoning Jutsu
Used For:Suppression
Element:Nikuton
Range:25 meters
Duration: 1 post
Hand Seals/Charge up:clap
Description:The user claps their hands and by sending chakra to a NearbyTwisting Spinal Jungle Canopy, causes countless Orchids made of solid bone to sprout from the canopy, unleashing a pollen that targets individuals who are not Zensho, reducing Speed and Strength by 1 tier and Marking them with the pollen.
Weakness:Requires a Twisting Spinal Jungle Canopy to be in place. Individuals with gas masks can avoid the stat-reducing effects of the jutsu, but are still marked. Additionally the pollen is indescriminant of allies and foes, targeting any normal humans that are not of the Zenshobodi clan. needs a weakness to Wind based attacks since it's pollen even the simplest of em should be effective provided they are used correctly.
If the pollen were coming from a single direction yes, but this is coming from above and from the tree itself and saturating the area, wind is not just a push forward, it also pulls in the air behind you in a current, and if there's pollen filling the air, then even if the wind was blowing in all directions at once then the temporary vaccum would simply yank the pollen back in. If they were at the edge of the area of effect then yes they could blow it away, but they'd be much better off just running a little.
Name:Canopy Second Summoning: Great Mortal-eating Orchid Spider Saigo
Rank:S rank
Type:KKG Ninjutsu/Summoning Jutsu
Used For:Offensive
Element:Nikuton
Range:30 meters
Duration: 1 post
Hand Seals/Charge up:None
Description:Once the Canopy First Summoning has been activated, the user can activate the Second Summoning. From the very top of the canopy above the branching vines above, an enormous bone Orchid blooms, from which an enormous spider emerges, the great Zensho Saigo. The abdomen of this fleshless monstrous spider opens up like a flower, exactly 45 3 meter long spikes being shown before they are fired down at targets marked by Blooming Rot Orchid Pollen, these spines move at Master Taijutsu speed should be equal to your ninjutsu level, not auto tai master It's an attack from Saigo, Dread's involvement is just summoning it for the jutsu. It's a jutsu that requires two stages beforehand to activate and it's S rank and are guided by strands of silk to home shouldn't be able to make tight turns and things like thatFair enough in on targets, requiring them to be blocked rather than avoided. These spines aim to pierce foes with these massive barbed spines before they are yanked up to the Spider whom will then attempt to eat them. Saigo is a spider with a width of 10 meters including his legs.
Weakness:This Jutsu requires both the Twisting Spinal Jungle Canopy Jutsu as well as the Blooming Rot Orchid Jutsu to be performed beforehand.. Spines can be blocked by S-ranked barriers. The jutsu is indescriminant, and as such any allies that are not Zensho that are marked by the pollen are in danger.

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