Contract
Contract Animal: Lemurs
Type of Species: Primates
Sub Species: Aye-aye
List of Summons:
- Toumaru
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Summons
Name: Toumaru
Rank: A
Element: Fuuton – Wind Release
Personality: Toumaru, like many of the spiritual lemurs living in the temple, is a reflection of the soul of its contract holder. Its personality is heavily influenced by whoever controls it, and often manifests as the master’s true self, beneath whatever façade they put up for society.
Appearance:
Standing at about six feet tall, Toumaru is a long, slender creature with a thin, spidery body. His fur is several shades of brown, and he often wears a bone necklace.
Combat Skills:
Taijutsu - Adept
Ninjutsu - Adept
Sensory - Basic
History: Toumaru is part of a colony of highly spiritual lemurs that moved into the temple after bandits killed off that specific branch of the Rikouru, leaving only Ura alive. Ura befriended the creatures because, as reflections of his soul, he no longer had to pretend to be someone else around them. The leader of the colony, Toumaru, became Ura’s comrade.
Jutsu:
Canon
Shadow Clone Technique
Custom
Name: Kouteki (Tantrum)
Rank: C
Type: Taijutsu
Used For: Offensive
Element: N/A
Range: 0 – 1 Meters
Duration: One post
Hand Seals/Charge up: N/A
Description: The user gathers a large amount of chakra in their arms and unleashes it in a single burst, causing an increased arm speed for three seconds, while delivering a flurry of punches and jabs towards the opponent. Due to the increased speed, during those three seconds, if undisturbed, the user can manage to throw 100 punches.
Weakness: This technique has a cooldown of two posts due to the strain it places on the arms.
Name: Fuuton: Yami no Kokyuu (Wind Release: Breath of the Mountains)
Rank: A
Type: Ninjutsu
Used For: Supplementary, Defensive
Element: Fuuton – Wind Release
Range: 0 – 20 Meters
Duration: Until cancelled, but upkeep is a C-rank amount of chakra per post.
Hand Seals/Charge up: Dog, Rat, Monkey, Hare, Horse, Dog
Description: The user either inhales or exhales with strongly augmented wind chakra. The result is an extremely strong wind that covers up to 20 meters before the user, either blowing everything before the user away or sucking it towards the user. The wind is strong enough to deflect projectiles. Shinobi who are caught in the wind will need to suction themselves to the ground akin to water walking in order to prevent themselves from being swept away. Enemies caught in the area of effect must remain stationary in order to prevent getting swept away. Projectiles that travel with the wind in their back have their speed and power augmented threefold.
Weakness: The user has to remain stationary while the jutsu is in effect. The augmenting power towards projectiles can be used against the user if the technique is used in a suctioning manner.
Last edited by Ura on Fri Jul 25, 2014 1:44 pm; edited 1 time in total