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Mumyo Kotetsu Update

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1Mumyo Kotetsu Update Empty Mumyo Kotetsu Update Sat Jul 26, 2014 12:14 am

Capital

Capital


Mumyo Kotetsu Update Vixn


Name: Mumyo Kotetsu
Link to Character: http://www.narutonexusrp.com/t3406-mumyo-kotetsu
Clan: none
Village: Konoha
Rank: A

Mumyo Kotetsu Update 3lfg


Relationships:None

  • Bestfriend: -
  • Partner: -
  • Rival: -


Ninja Squad: Anbu

  • Squad Name:  
  • Sensei:
  • Team Member1: -
  • Team Member 2 -


Mumyo Kotetsu Update P269

Starting Elements: Suiton, Raiton

Combat Specialties: NinJutsu(Mastery), Kenjutsu (Adept)

Chakra Pool: 250

Ryo: 1000

Weapons Carried:

Stored Weapons:



Name:Suiton: Dai Bakusui Shōha - Water Release: Great Exploding Water Colliding Wave
Rank:S
Type:Nin
Element:Water
Range:40m
Duration: Maintainable
Hand Seals/Charge up:Ram
Description:This technique is a larger version of the Water Release: Exploding Water Colliding Wave. With it, the user spews out a massive amount of water, covering an entire area with crushing, unavoidable waves. The water then forms into a giant orb, instead of letting it flow freely like the original. With this, Kisame can use his Water Prison Shark Dance Technique.


Name:Suiton: Daibakufu no Jutsu - Water Release: Great Waterfall Technique
Rank:A
Type:Nin
Element:Water
Range: 25m
Duration: 1post
Hand Seals/Charge up:Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird
Description:This technique extends water over a large scale, surges and rises up to several dozens of metres high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilisation is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.


Name:Sensatsu Suishō - Thousand Flying Water Needles of Death
Rank:B
Type:Nin
Element:Water
Range:10m
Duration: 1post
Hand Seals/Charge up: Technique specific hand seals.
Description:Using this technique, Haku gathers some water from the air and surrounding environment into one thousand long needles. He then directs them to a specific target at high speed, leaping backwards before impact so he doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. Haku is able to perform this jutsu with one-handed seals, allowing him to pin an opponent's arm and attack while they cannot use any techniques themselves.

Name:Suiton: Bakusui Shōha - Water Release: Exploding Water Colliding Wave
Rank:B
Type:Nin
Element:Water
Range:All ranges (Area effect)
Duration: 1post
Hand Seals/Charge up:Snake
Description:The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks. The amount of water created is proportional to the amount of chakra used; when used with Kisame's enormous chakra, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.

In the anime, Nagato seemingly used this through the Deva Path by punching the ground causing water to gush out of the ground instead of spitting it out of his mouth.

Name:Suiton: Goshokuzame - Water Release: Five Feeding Sharks
Rank:B
Type:Nin
Element:Water
Range:All Ranges
Duration: 1post
Hand Seals/Charge up:Put both hand palms together then slam one hand on the water's surface
Description:The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In the anime, these sharks can regenerate from surrounding water, making them difficult to destroy.



Name:Mizu Bunshin no Jutsu - Water Clone
Rank:C
Type:Nin
Element:Water
Range:25m
Duration: Maintainable
Hand Seals/Charge up:Tiger
Description:The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power.[2] Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.

Name: Lightning Release: Electromagnetic Murder
Rank: A
Type: Ninjutsu
Element: Lightning
Range: Short to Mid
Duration: 1 Post
Hand Seals/Charge up: Boar → Ram → Snake → Horse → Dragon
Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.

Name: Lightning Beast Running Technique
Rank: B
Type: Ninjutsu
Element: Lightning
Range: All
Duration: 1 Post
Hand Seals/Charge up: 1 Post Charge (Unless the user has pre-existing lightning in throughout their body)
Description: By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack.

Name: Transparent Escape Technique
Rank: A
Type: Ninjutsu
Element: None
Range: Self
Duration: Upkeep of A-ranked amount of chakra
Hand Seals/Charge up: Boar  
Description: The technique renders the user invisible during combat, allowing the user to either make stealthy strikes on their opponent or escape from the opponent's visual sight. The user is rendered visible when they begin to attack, however.

Name: Mind Reading Technique
Rank: B-Ranked
Type: Ninjutsu
Element: N/A
Range: Short [Physical Contact]
Duration: Maintainable
Chakra Upkeep: C-Ranked per post
Hand Seals Technique Exclusive
Description: The user enters the target's subconscious by placing a hand on the target's head and extracts any information needed, even if the target has forgotten it or has had it blocked. A special device can be used to decrease the time it takes to read the target's mind and allows other ninja to assist. Memories that have mental blocks on them will require longer periods of time to probe through and obtain however. Depending on the skill of the user and their level of experience, they will be able to go through days worth of the target's memories in a matter of moments and sift through until they find what they want while other may have to go through each memory in its entirety


Name: Body Elimination Technique (Karada Kaishō no Jutsu ~ 体解消の術)
Rank: B
Type: Supplementary
Element: /
Range: Touch
Duration: 1 post
Cooldown: 2 posts
Description: Knowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by ANBU to completely destroy a body. This technique leaves no trace of the victim's body behind whatsoever. This can be used on corpses left on the battlefield, or if one needs to, themselves in an instant.

Name: ANBU Barrier Technique
Rank: B+.
Type: Defensive
Element: N/A
Range: 15m away from the caster.
Duration: Maintainable
Cooldown: 5 posts.
Description: The ANBU, by concentrating and compressing their chakra, creates and maintains a barrier by pressing both of their hands to the ground to defend themselves. The barrier can be made as a 180 degree dome around the user or a simple wall, and, though resilient, is difficult to maintain. It's capable of withstanding 2 techniques of B-rank and lower techniques and 1 technique of A-rank. The jutsu can slow down an S-rank technique but not stop it fully.

Name: Body Flicker Technique
Rank: D
Type: Ninjutsu
Element: N/a
Range: Up to 50 meters of your original position
Duration: 1 Post
Hand Seals/Charge up: Ram
Description: The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (May not attack immediately after or during its use. This applies to all techniques akin to this jutsu.)

Name: Body Replacement Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Contact
Duration: 1 Post
Hand Seals/Charge up: Tiger → Boar → Ox → Dog → Snake
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.

Name: Cloak of Invisibility Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This technique allows a ninja to take a cloak or a piece of cloth to blend into an object, making them invisible.

Name: Clone Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Clone can travel up to 10m
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: Ram → Snake → Tiger
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

Name: Rope Escape Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: 1 Post
Hand Seals/Charge up: None
Description: A basic technique taught at the Academy. It allows a ninja to free themselves if they have been tied up. How this is done is unknown.


Name: Transformation Technique
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: Dog → Boar → Ram
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.

Name: Tree Climbing Practice
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: Tree Climbing Practice is a training method used to gain more skills with chakra control. This training involves focusing a fixed amount of chakra to the bottom of one's feet, and using that to climb a tree without using one's hands. If the stream of chakra is too weak, the user will lose their footing on the tree and fall off. If it is too strong, the user will be pushed away from the tree, causing the tree to break around the point of contact and the user will fall.

Name: Water Surface Walking Practice
Rank: E-rank
Type: Ninjutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. It has also been shown that one can use their chakra to "skate" across the water surface, like an ice skater, instead of just walking or running. It is noted, that shinobi reach a state where they stand on water without even noticing it or basically even trying.

Name: Cliff Climbing Practice
Rank: E-rank
Type: Taijutsu
Used For: Supplementary
Element: None
Range: Self
Duration: Lasting Jutsu Cost [E-5]
Hand Seals/Charge up: None
Description: This is a training method which involves climbing a high or steep cliff using only one arm. It is meant to improve one's strength and discipline.



Last edited by Capital on Sat Jul 26, 2014 12:28 am; edited 3 times in total

2Mumyo Kotetsu Update Empty Re: Mumyo Kotetsu Update Sat Jul 26, 2014 12:17 am

Poncho

Poncho
Kumo Chunin
Kumo Chunin

Remove all Hozuki clan techniques, because you are not a Hozuki, remove Water SHark Prison Dance, you do not possess Samehada, remove Great Water Shark Bullet, it is limited and cost 15k ryo I believe

3Mumyo Kotetsu Update Empty Re: Mumyo Kotetsu Update Sat Jul 26, 2014 12:27 am

Capital

Capital

Bumping for approval I think my ryo count might off though

4Mumyo Kotetsu Update Empty Re: Mumyo Kotetsu Update Sat Jul 26, 2014 12:30 am

Poncho

Poncho
Kumo Chunin
Kumo Chunin

k

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