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Nakamura, Emi

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1Nakamura, Emi Empty Nakamura, Emi Wed Sep 04, 2013 1:29 am

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Nakamura, Emi Enime10
“Your arrogance will get you killed. And your death would be a waste of potential.”

Nakamura, Emi 93288542



Name: Nakamura, Emi
Nickname: Jinchuuriki of the Nine-tailed Bear.
Age: 12
Gender: Female
Village: Tanimuragakure
Village Rank: Genin
Skill Rank: C - Jinchuriki Genin


Nakamura, Emi Apii
Height: 5’0
Weight: 95lb
Hair color: Black
Eye Color: Icy Blue
Looks Image: Picture Above
Looks Description: Picture Above

Nakamura, Emi Personj

Personality Description: Emi, an exceptionally stoic and composed individual, takes a logical and pragmatic approach to life. She's brutal and blunt when speaking, her tone a bit condescending and sarcastic, though it's not something she realizes. She's neither a pessimist or a optimist, walking the fine line in-between the two terms. Her lack of a conscience makes her unable to distinguish between right and wrong, and leaves her unable to feel remorse and guilt, or empathy and sympathy. Thus leaving her able to kill people without worrying if she'll be overtaken by guilt and remorse, or won't kill because of sympathy and empathy.

Emi is one that isn't angered or upset easily, making her a placid person. She's relaxed and calm in any situation, an air of nonchalance surrounding her. Her intelligence is displayed in her actions and manner of speaking, presenting maturity not expected from someone her age. She's not one to use crude language, finding it to be rude and lowers the maturity of the one using it. Her tranquil personality is something that attracts specific people, but the way she leaves her opponents in a bloody mess can turn some people away. She's not one to judge people since she would dislike being judged herself. Her way of dealing with problems is to 'eliminate' them, how she does this is known only to herself.

Emi is a shrewd person, never doing anything without a good reason. She's very observant, and able to exploit her opponents weakness by watching them. Her eidetic mind doesn't allow her to forget anything, so she's able to recall things in great detail. She does slice the head off a dead opponent, insuring that they won't be resurrected so easily. She may even burn the body of the dead opponent.

Emi has a rather twisted sense of humor that borders on being sick. She finds things funny that other would find disturbing. Her face is always graced by a smile, never being replaced by a frown. She does tend to smile during inappropriate times, like funerals, but does it regardless. Her way of introducing herself is by the name 'Washi', a name generally used by older men. She has the habit of referring to herself in the third person out of the blue sky, but quickly corrects herself when she notices.

Emi can be aloof and apathetic towards people. But she can also be very friendly and kind when she feels like it. She does like to joke around and have fun. She likes to hang out with children her own age. And she likes to help people with stuff. But that rarely shines through since she prefers to keep the attitude that she thinks is associated with being a Shinobi and a Jinchuuriki. Even if it makes her lonely.

Likes: Kenjutsu, Dango, Sweets, and training.
Dislikes: Being lonely, Arrogant/ignorant indviduals, sour food, and nuisance.
Catch Phrases:

    “Your arrogance will get you killed. And your death would be a waste of potential.”
    “I pity the stupid more than I pity the weak. The weak can become strong, but the stupid are doomed to remain stupid.”
    “I have no problem with killing people, due to my lack of a conscience. That special thing that can make you feel guilty, and tells you what’s right and what’s wrong.”
    “Peace is only an illusion constructed by people to delude themselves into thinking that they aren’t at war.”

Nindo: Become strong in order to survive this torn and brutal world.

Nakamura, Emi 86155345

Clan Name: N/A
Bloodline Name: N/A
Bloodline Ability: N/A
Location: N/A
Clan History: N/A
Members: N/A
Jutsu: N/A

Nakamura, Emi Wandi

Name: Shinkoki (Crimson Princess)
Type: Katana
Appearance: Seen in picture above
Rank: C
Special Abilities: none
Origin: The weapon had been made by the mother of Emi, several months before her birth. It was something that would be a memento from her parent, her mother knowing that she wouldn’t survive childbirth. The katana was given to her when she started to train in Kenjutsu, her father being the one to present the memento to Emi. She would train underneath her father to be able to wield the weapon, and she would keep up the training even after the death of her father.

Nakamura, Emi Sumu

Contract: N/A
Name: N/A
Rank: N/A
Element: N/A
Personality: N/A
Appearance: N/A
Weapons or Items: N/A
History: N/A
Jutsu: N/A

Nakamura, Emi 98095886

Jutsu Specialist: Kenjutsu
Element Affinity: Ice/Snow
Sub Element Affinity: Wind and Water
Jutsu: In next post (Note: Elemental Jutsu shall be earned IC)

These jutsu are automatically learned by you're character.
Spoiler:


Nakamura, Emi Handr

History:
~Before the Academy:

~The Academy:

~Genin:
RP Sample:
http://narutostormrpg.forumotion.com/t564-first-of-winter-flashback - All post made by Hitomi Uchiha
http://www.bleachstory.net/t4733-candy-crisis - All post made by Anubis
http://www.bleachstory.net/t4663-trained-for-respect-open-for-all-races - all post made by Anubis



Last edited by Anubis on Wed Sep 04, 2013 11:45 pm; edited 2 times in total

2Nakamura, Emi Empty Re: Nakamura, Emi Wed Sep 04, 2013 11:40 pm

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Anonymous
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Name: Bakuchi Tori Kuzu Oujou - Gambling Bird Arrowroot Death
Rank: C
Type: Kenjutsu
Element: -
Range: Close
Duration: -
Cooldown: 2
Description: Emi bolts in front of the target who she then strikes with her sword handle before delivering several kicks that sends the target into the air. Emi then bolts across to the far off location of the target who she then punches violently into a nearby obstacle, normally a tree.

Name: Tsukire - Moon Slice
Rank: D
Type: Kenjutsu
Element: -
Range: Close
Duration: -
Cooldown: 1
Description: Emi rushes towards the target, seemingly trying to stab the target. Only to launch herself over the target, similar to a crescent moon, while slashing at the target's shoulder, neck, or head. This allows Emi to simultaneously surprise the target, move behind them, and strike them from above.

Name: Konoha Senpu - Leaf Whirlwind
Rank: D
Type: Taijutsu
Element: -
Range: Close
Duration: -
Cooldown: 1
Description: Emi launches a succession of high kicks and low kicks. The target's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So the high kick is merely a feint.

Name: Capoeira
Rank: C
Type: Taijutsu
Element: -
Range: Close
Duration: -
Cooldown: 1
Description: Capoeira has a variety of different techniques that make use of the hands, feet, legs, arms and head. Both kicks, punches and take downs are among the offensive movements, but the emphasis is normally on kicking. Because of the appearance of many techniques, they are often mistaken for dancing or acrobatic maneuvers. However, while capoeira has some quite impressive, acrobatic signature moves, many of the basic techniques in capoeira are similar to those found in other martial arts.

Capoeira should be done when opportunity arises and must be decisive, like a direct kick in the face or a vital body part, or a strong takedown. Most Capoeira attacks are made with the legs, like direct or swirling kicks, rasteiras (leg sweeps), tesouras or knee strikes.

he ginga (literally: rocking back and forth; to swing) is the fundamental movement in capoeira, important both for attack and defense purposes. It has two main objectives. One is to keep the capoeirista in a state of constant motion, preventing him or her from being a still and easy target.

The other, using also fakes and feints, is to mislead, fool, trick the opponent, leaving them open for an attack or a counter-attack.

A series of rolls and acrobatics (like the Cartwheels called aú) allows the capoeirista to quickly overcome a takedown or a loss of balance, and to position themselves around the aggressor in order to lay up for an attack. It is this combination of attacks, defense and mobility which gives Capoeira its perceived 'fluidity' and choreography-like style.

The defense is based on the principle of non-resistance, meaning avoiding an attack using evasive moves instead of blocking it. Avoids are called esquivas, which depend on the direction of the attack and intention of the defender, and can be done standing or with a hand leaning on the floor. A block should only be made when the esquiva is not possible. This fighting strategy allows quick and unpredictable counter attacks, the ability to focus on more than one adversary and to face empty-handed an armed adversary.



Last edited by Anubis on Thu Sep 05, 2013 5:27 am; edited 1 time in total

3Nakamura, Emi Empty Re: Nakamura, Emi Thu Sep 05, 2013 4:53 am

Sato

Sato

Approved

1/2

http://www.narutonexusrp.com

4Nakamura, Emi Empty Re: Nakamura, Emi Thu Sep 05, 2013 5:18 am

Revy

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PENDING



  • I was told kenjutsu and taijutsu moves need cooldowns so add them in for what this applies to.







Nakamura, Emi Zsl1nc


5Nakamura, Emi Empty Re: Nakamura, Emi Thu Sep 05, 2013 5:28 am

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Anonymous
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The following changes have been made:

Cooldown added to the techniques. Capeoira has a shorter cooldown than it's other C-rank counterpart because it's more of a fighting style than anything else.

6Nakamura, Emi Empty Re: Nakamura, Emi Thu Sep 05, 2013 5:46 am

Revy

Revy

APPROVED



  • 2/2




Nakamura, Emi Sqkz08


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